TOXIC
Burns through worms and aphids.

Match the spray. Master the mix. Save the flower.
A top-down arena ARPG and a modern tribute to PSSST (1983). Every pest dies to its own spray colour - the wrong one only coats it.
Burns through worms and aphids.
Drowns slugs and drummer beetles.
Shocks wasps out of the air.
A coated pest hit by a second spray reacts. All three sprays in a row turn it to compost.

Damage over time. When the rotting pest dies, the rot spreads to pests nearby.

Pests around it are stuck in place for 2 s and take 25% more damage.

Explodes on the pests around it and heals the flower 1% for each one hit.

All three sprays in a row: the pest turns to compost and drops bonus pollen. Bosses and champions lose 12% of their life (once every 8 s).
Three unlikely heroes. Five spells each. One shared mission.
Balanced sprayer with a spell for every job.
Tough and spiky: pests that touch him take thorn damage.
Fragile and fast: double pollen reach, +5% crit.
The flower is your second build axis: each one changes how the battle plays.
The classic. Balanced health and growth.
Grows 35% faster but wilts easily.
Tough and thorny: biters take damage. Grows a little slower.
Its healing aura is awake from the first second.
Pests near it are coated in a random wrong spray - a reaction engine. Attracts 20% more pests.
Grows only while pests die within 7 m of it. Brawl close, keep it fed.
Find grafts. Equip heirlooms. Make them your own.
Level-ups are Grafts. Three of one colour wake a family bonus, five a bigger one. Banish what you don't want.
19 legendary powers that change how you play - from the Leaky Tank to the Catalyst Gloves.
Every legendary you find joins your codex. Start a run with one as your keepsake.

Save the garden once and the Blight opens: stack 8 modifiers for bigger rewards, mutated items and Blight-only heirlooms. Then take on the Endless Garden and the Daily Garden.