A cosy retro gaming den at night: a CRT television, an 8-bit computer, a joystick and a chessboard
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MAGAGA

Make Gaming Great Again

A movement for games that respect the people who play them.

What happened to games?

Games used to be about imagination, challenge and fun. Somewhere along the way the industry switched from making games to making money: mechanics built to extract it instead of earning a player's trust. It doesn't have to stay that way.

  • Loot boxes
  • Pay-to-win
  • Energy timers
  • Battle passes
  • Always-online
  • Endless upsells

The Golden Age · 80s and 90s

Games were smaller, bolder and made with heart. A few that shaped us.

Chess

Chess

6th century

Perfect rules, endless depth.

Tetris

Tetris

1984

Seven shapes, infinite tension.

Duke Nukem 3D

Duke Nukem 3D

1996

Pure attitude and secrets everywhere.

Pushover

Pushover

1992

Every domino a puzzle.

Powermonger

Powermonger

1990

A living world to conquer.

PSSST

PSSST

1983

Match the spray, save the plant. Where Petal Panic began.

The ARPG Hall of Fame

Timeless benchmarks. Deep worlds. Real progression. Games that respect your time.

A burning gothic cathedral

Diablo II

Forever a legend.

2000. The loot, the builds, the dread: the benchmark every action RPG is still measured against.

A ruined gothic village at dusk

Grim Dawn

Close to it — or better.

2016. Deep builds, a dark world and loot worth chasing. The only one that stands next to it.

From the founder

“I was born and started gaming in the 80s and 90s. Chess, Tetris, Duke Nukem, Pushover, Powermonger — those were games. You played them because they were good, and they made you better. Today the industry has switched to making money, and most of what it produces is shit. Diablo II will be a legend forever, and only Grim Dawn has come close — maybe even better. MAGAGA is why Petal Panic exists: a game made the old way, for the people who play it.”

David Strejcauthor of MAGAGA and Petal Panic

The MAGAGA Pledge

  • No loot boxes. No gambling mechanics.
  • No pay-to-win. Power comes from playing.
  • No energy timers. Play at your own pace.
  • Softcore plays offline. Only online modes need a connection.
  • A fair, fun and complete game for everyone.

Join the movement

Be part of a community that believes in better games. Play. Discuss. Share. Help make gaming great again.