Chess
6th centuryPerfect rules, endless depth.

MAGAGA
A movement for games that respect the people who play them.
Games used to be about imagination, challenge and fun. Somewhere along the way the industry switched from making games to making money: mechanics built to extract it instead of earning a player's trust. It doesn't have to stay that way.
Games were smaller, bolder and made with heart. A few that shaped us.
Perfect rules, endless depth.
Seven shapes, infinite tension.
Pure attitude and secrets everywhere.
Every domino a puzzle.
A living world to conquer.
Match the spray, save the plant. Where Petal Panic began.
Timeless benchmarks. Deep worlds. Real progression. Games that respect your time.
Forever a legend.
2000. The loot, the builds, the dread: the benchmark every action RPG is still measured against.
Close to it — or better.
2016. Deep builds, a dark world and loot worth chasing. The only one that stands next to it.
“I was born and started gaming in the 80s and 90s. Chess, Tetris, Duke Nukem, Pushover, Powermonger — those were games. You played them because they were good, and they made you better. Today the industry has switched to making money, and most of what it produces is shit. Diablo II will be a legend forever, and only Grim Dawn has come close — maybe even better. MAGAGA is why Petal Panic exists: a game made the old way, for the people who play it.”
David Strejcauthor of MAGAGA and Petal Panic

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