
Worm
Slow and stubborn, heads straight for the flower.
- Champion: Grub Lord Wriggles - Splits into wrigglers when killed.

Know your pests.
Every pest dies to its own spray colour; the wrong colour only coats it.

Slow and stubborn, heads straight for the flower.

Tanky flower-muncher that leaves a slippery slime trail.

Fast swarmer that hunts YOU. Watch for the red sting circle.

Keeps its distance and lobs acid. Step out of the red circles.

Drums to make nearby pests faster and tougher. Take it out first.

An aphid shaman that curses the gardener from afar. Raise a WARD while it chants, or kill it first.

A treasure beetle that flees and digs away. Catch it with the spray colour it shows before it escapes and it bursts into gear.
Each act draws its own mix from these, so every run meets different pests.

A cloud of gnats nibbling the gardener. Single shots barely thin it: area spells and reactions tear it apart.

Curls into an armoured ball and barrels at the flower, then uncurls to rest. Hit it while it rests.

Flutters over the garden laying eggs. Spray the eggs before they hatch into worms.

Cuts a leaf off the flower and carries it to a pipe. Catch it before it escapes and the growth comes back.

Two flies joined tail to tail. Wound the pair and the angry couple charges twice as fast.

Pounces onto the gardener and drains life until you dash, raise the Ward or drink a flask.

Hops aside when you aim straight at it. Lead your shots or use an area spell.

Grows with every bite. Left chewing for 8 seconds it pupates into a cutworm moth elite.

Digs underground (watch the dirt trail) and surfaces beside the flower. Hit it the moment it pops up.

Lowers its antlers over a red lane and charges. It is dazed if it rams the wall.

Shoots web blobs: webs slow you, a direct hit wraps you for a second. Dash out.

Its front carapace blocks most damage: flank it. It leaves a stink cloud when it dies.

Snatches pollen and runs for a pipe. Kill it to get the pollen back doubled.

Pulses honeydew that heals the pests around it. A priority target.

Killed, it splits into two halves, and the halves split once more.

Drifts over you dropping sleep dust: inside the cloud you move and fire slower.

A conga line of five following its leader. Kill the leader and they scatter; their hairs leave itching poison.

Raises mud pillars that block your shots and paths. The pillars crumble when it dies.

Digs a sand pit that drags you toward its jaws. Dash out over the rim.

Its sonic scream (a growing ring) silences your spells within 6 m for 3 seconds.

Hit from the front, it fires a boiling jet back along your line of fire. Flank it.

Rolls a ball that grows as it swallows pollen. Kill it to spill everything.

Straight strafing runs across the arena after a lane tell. It never stops to fight.

Camouflaged until it is close, then a telegraphed blade arc.

Leaps in long arcs; every landing is a small shockwave.

Its lantern brightens, it dives at you and bursts. Dash away.

A silk tent that keeps spawning caterpillars until it is destroyed.

Burrows under the flower and infects it from below. Spray its mound at the pot.

Lobs foam: standing in it drains your spray and douses sprinklers.

A bigger armoured wasp with a double lunge.

Regrows a waxy shield that soaks damage every few seconds.

Its spores raise fallen pests as husks unless the bodies are composted or it dies first.

Dims the garden around it; only its own lantern shows where it is.

Moves only while you aim away from it. Look at it to pin it.

A water beetle disguised as a dew drop. It bites when you walk over it; a faint magenta glint gives it away.

Bursts into blistering acid that hurts pests too. Lure a crowd onto it.

Takes the hits meant for pests near it. Kill it first or shoot around it.

A long needle shot after a thin laser lane. Step out of the line.

A proboscis beam drains the flower from range. Step into the beam to cut it.
What the bosses and nests call into the fight.

Hatches unless sprayed.

A rat broken free of the Rat King.

Nibbles the flower.

Steals pollen for the Scarecrow.

A head of the Bindweed Titan.

Moves only while you look away.

Crawls back to the Plasmodium to heal it.
One boss per act, picked for the run; the Bindweed Titan waits at the end, five more in Endless.

Bark-armoured glutton. Charges down lanes at the flower.

Hides in its shell, rolls and floods the bed with slime; the head is the target.

Burrows under the lawn and erupts under the flower or you; throws dirt clods, calls mole crickets.

Seven rats knotted by their tails. At every quarter of its life a rat breaks free and runs for the flower.

A sting aura that poisons, thorn-lance thrusts down lanes, nettle patches.

Digs burrows and bursts out of one, thump quakes, bunnies that nibble the flower.

Lays egg clutches that hatch into larvae; its armour stripes break off one by one.

Steals drops and pollen, dive-bombs lanes and hoards in a nest. Break the nest to spill it all.

Calls swarms and dive-stings the gardener.

Webs whole lanes, drops from above, spiderling swarms.

Grabs and throws the gardener, arena-wide charges, enrages at half life.

Shells the arena with acorns from the tree tops, comes down to hammer. Its tail is the weak spot.

Rooted. Trap mouths sprout around the arena and snap; she swaps between them.

Dusk falls, dust clouds dull you, a squeak stuns. The skull on its back takes double damage.

A paper fortress: hornet sorties and glowing gun ports. Break the walls and the queen comes out.

A walking mound: soldiers on the walls, workers rebuild. Break the walls to expose the queen.

Horn charges and earth-shaking drum quakes.

Blink-strikes, crescent blades and mirror images; only the real one glows.

A colossal fungus whose weak spray changes each phase; spore clouds infect the flower.

A rival flower with its own bloom. If it blooms first its stench enrages every pest.

Ant columns march down lanes; a living shield of ants guards the warlord.

Sap splashes that burn, seed-head barrages.

Scythe sweeps, a crow flock that steals pollen, a pumpkin lantern that sets the straw alight.

Pincer grab and slam, a flight phase with dives, horn shoves toward the walls.

A giant bindweed with a head of every spray. Cut the heads, then the heart.

Stone gnomes advance only while you look away; a fishing hook pulls you in.

A spreading slime mould; hits split off blobs that crawl back to heal it.

A mycelium network: mushroom rings pop up and the heart moves underground.

Coils around the flower and squeezes, strike lunges, shed skins as decoys.

Reshapes the hedges into a maze and charges through them.
Elites carry an affix; champions are named giants with a power of their own.
Nothing on this page matches. Try the search over the whole wiki.