
Worm
Slow and stubborn, heads straight for the flower.
- Champion: Grub Lord Wriggles - Splits into wrigglers when killed.

Know your pests.
Every pest dies to its own spray colour; the wrong colour only coats it.

Slow and stubborn, heads straight for the flower.

Tanky flower-muncher that leaves a slippery slime trail.

Fast swarmer that hunts YOU. Watch for the red sting circle.

Keeps its distance and lobs acid. Step out of the red circles.

Drums to make nearby pests faster and tougher. Take it out first.

An aphid shaman that curses the gardener from afar. Raise a WARD while it chants, or kill it first.

A treasure beetle that flees and digs away. Catch it with the spray colour it shows before it escapes and it bursts into gear.
One per act. Survive until the flower blooms.

Bark-armoured glutton. Charges down lanes at the flower.

Calls swarms and dive-stings the gardener.

Horn charges and earth-shaking drum quakes.
Elites carry an affix; champions are named giants with a power of their own.
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