Brass Nozzle
- Always: +8% damage

Everything a gardener can carry.
Common to legendary, plus sets and the Blight's mutated jackpots.
Six slots: NOZZLE, TANK, CANISTER, GLOVES, BOOTS, CHARM. The base decides the slot and its built-in stat.
+2 projectiles in a wide fan, 20% less damage.
+1 pierce, faster and tighter shots, 10% more damage.
Slower shots that leave a lingering damaging cloud.
25% faster fire rate, 20% less spray capacity.
+60% spray capacity and triple refill trickle.
Your spray also counts as the next colour.
TOXIC hits infect; infected pests burst and spread it.
GOO slows; ZAP hits arc to every slowed pest nearby.
Random stats on magic, rare, legendary and set items; the tier range grows with item level.
Legendary powers change how you play. The Loot Vault shows them with filters.
Every hit counts as the matching spray.
Every shot also fires the other two sprays at 40% damage.
Shots pierce every pest. Critical hits sting for 150% more damage over 3 s.
Every 4th kill releases 3 homing bees dealing 80% gun damage.
Pests you kill burst for 35% of their life on pests nearby.
Kills heal the flower by 2. While it is above 80% life you deal 35% more damage.
Dashing leaves a trail of thorns that shreds pests.
Dash recharges twice as fast and hurls the pests you dash through.
Stand still for 0.8 s: 60% faster fire rate and 30% more damage.
Double pollen and +60% luck, but 20% less damage.
Every 5th shot freezes the pests it hits for 1.2 s. Frozen pests take 50% more damage.
Critical hits restore 1.5 nectar and 1% life.
Spells cost 30% less and deal 40% more damage. Each cast grows the flower by 1%.
Your spray never runs out, but you leak puddles of the loaded spray that coat pests walking through them.
Whenever the flower takes damage, you deal 40% more damage for 4 s.
Pests killed by a reaction heal the flower by 2% of its life.
Reactions jump to the 2 nearest pests for 60% of their effect, and each pest can react twice as often.
Dashing coats every pest you pass in the loaded spray.
Pests arrive coated in a random wrong spray. Reactions deal 30% more. (Drops only at Blight 3+.)
Wear more pieces of one set to wake its bonuses.
Amber from salvage, spent at the workbench.
Five sprayers. Two are there from the start, the others come from the shop and the Almanac.





Mods sit in the gun's sockets and change how every shot behaves.
+2 projectiles
+2 pierce
Homing shots
Bounce off walls
Slows pests 50%
+60% dmg -25% rate
Hits splash nearby
Hits count as match
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