Spells

Nectar for the gardener, sap for the flower.

Hero Spells

Five per gardener, cast with nectar. At rank 3 each can mutate into one of two forms.

FEATHER STORM

Feather Storm

Robbie18 nectar2.5 s cooldown

A ring of razor feathers in your spray colour.

  • Per rank: +4 feathers, +25% damage (up to rank 5)
  • Homing Plumes (mutation, rank 3): Feathers seek out pests.
  • Twin Storm (mutation, rank 3): A second ring of feathers follows a moment later.
BLOOM NOVA

Bloom Nova

Robbie30 nectar7.0 s cooldown

A petal shockwave that damages and hurls pests away.

  • Per rank: +0.5 m radius, +30% damage (up to rank 5)
  • Frost Nova (mutation, rank 3): The shockwave also freezes pests in place for 1.5 s.
  • Pollen Nova (mutation, rank 3): Every pest hit spills pollen and gives back 2 nectar.
THORN PATCH

Thorn Patch

Robbie25 nectar9.0 s cooldown

Brambles at the cursor slow and shred pests for 5 s.

  • Per rank: +25% damage, bigger patch (up to rank 5)
  • Wild Briar (mutation, rank 3): The thorn patch is half again as wide.
  • Venom Thorns (mutation, rank 3): Pests in the thorns are poisoned and keep taking damage.
SPRINKLER TOTEM

Sprinkler Totem

Robbie40 nectar16.0 s cooldown

A brass sprinkler at the cursor that shoots pests on its own.

  • Per rank: +2 s, faster, +25% damage (up to rank 5)
  • Twin Totems (mutation, rank 3): Plants two sprinkler totems side by side.
  • Pressure Head (mutation, rank 3): The totem fires 65% faster.
ROBIN'S SONG

Robin's Song

Robbie35 nectar20.0 s cooldown

+50% fire rate and speed, heals you while it lasts.

  • Per rank: +1 s, stronger heal (up to rank 5)
  • Garden Anthem (mutation, rank 3): While you sing, the flower grows 50% faster.
  • Battle Hymn (mutation, rank 3): While you sing, +25% critical chance.
QUILL VOLLEY

Quill Volley

Bristle16 nectar2.2 s cooldown

Three fans of quills in your spray colour.

  • Per rank: +2 quills per fan, +25% damage (up to rank 5)
  • Seeking Quills (mutation, rank 3): Quills home in on pests.
  • Barbed Quills (mutation, rank 3): Quills pierce through two pests.
HEDGE ROLL

Hedge Roll

Bristle22 nectar5.0 s cooldown

Curl up and roll through pests, hurling them aside. Invulnerable while rolling.

  • Per rank: +25% damage, longer roll (up to rank 5)
  • Boulder Roll (mutation, rank 3): A wider roll that hits 80% harder.
  • Spiny Wake (mutation, rank 3): The roll leaves a trail of thorns.
BRAMBLE WALL

Bramble Wall

Bristle28 nectar10.0 s cooldown

A wall of thorns at the cursor that pests can barely cross.

  • Per rank: +1 m wider, +25% damage (up to rank 5)
  • Great Hedge (mutation, rank 3): The wall is 60% longer.
  • Grasping Bramble (mutation, rank 3): Pests that touch the wall are held fast for 1.5 s.
SPINY CURL

Spiny Curl

Bristle30 nectar16.0 s cooldown

For 4 s take 70% less damage, heal, and prick every attacker.

  • Per rank: +0.5 s, stronger heal (up to rank 5)
  • Spike Burst (mutation, rank 3): When the curl ends, 18 quills burst out in a ring.
  • Iron Hide (mutation, rank 3): The curl lasts 2 s longer and heals twice as fast.
BURROW QUAKE

Burrow Quake

Bristle35 nectar12.0 s cooldown

Stomp: after a moment every pest nearby is hurt and stunned.

  • Per rank: +0.5 m radius, +30% damage (up to rank 5)
  • Aftershock (mutation, rank 3): A second quake strikes a moment later.
  • Fissure (mutation, rank 3): 40% wider, and pests stay stunned longer.
BUBBLE STREAM

Bubble Stream

Hop15 nectar2.5 s cooldown

Lazy homing bubbles that trap pests for 2 s.

  • Per rank: +1 bubble, +25% damage (up to rank 5)
  • Big Bubbles (mutation, rank 3): Bubbles are bigger and hold pests for 4 s.
  • Froth (mutation, rank 3): Twice as many bubbles.
LILY LEAP

Lily Leap

Hop20 nectar5.0 s cooldown

Leap to the cursor and splash down on the pests there.

  • Per rank: +25% damage, bigger splash (up to rank 5)
  • Lily Pad (mutation, rank 3): Landing leaves a pad that heals you while you stand on it.
  • Echo Splash (mutation, rank 3): A second splash hits the same spot half a second later.
SNATCH TONGUE

Snatch Tongue

Hop18 nectar6.0 s cooldown

Lash out: hit the first pest and yank it in, and slurp up all nearby pollen.

  • Per rank: +30% damage, longer reach (up to rank 5)
  • Long Tongue (mutation, rank 3): 60% longer reach.
  • Glutton (mutation, rank 3): Every pest you snatch heals you for 6% of your life.
RAIN DANCE

Rain Dance

Hop32 nectar12.0 s cooldown

A rain cloud at the cursor slows and soaks pests; a flower under it grows faster.

  • Per rank: +1 s, +25% damage (up to rank 5)
  • Thunderhead (mutation, rank 3): Lightning strikes pests under the cloud for heavy damage.
  • Monsoon (mutation, rank 3): The cloud is 60% wider.
FROG CHORUS

Frog Chorus

Hop35 nectar20.0 s cooldown

Three singing notes orbit you and shoot pests; +25% crit.

  • Per rank: +1 note, +1 s (up to rank 5)
  • Choir (mutation, rank 3): Three more notes join the chorus.
  • Crescendo (mutation, rank 3): When the song ends every note bursts over nearby pests.

The Ward

Every gardener's protection spell.

Ward

The Ward

Every gardener20 nectar12.0 s cooldown

Cleanses poison and hexes, then blocks both for 4.0 s. A hex that hits the Ward bounces back and stuns its hexer.

Flower Spells

The flower's own magic, cast with sap (up to 100; it flows while nobody chews on a healthy flower). 4 slots, 13 spells in the starting pool, the rest unlocked by the Almanac.

Push and wave

THORN BURST

Thorn Burst

25 sap8.0 s cooldownIn the starting pool

Thorns burst from the pot: pests around the flower are hurt and bounced away.

PETAL TEMPEST

Petal Tempest

60 sap25.0 s cooldownAlmanac: Worm Turner

A ring of razor petals rolls out across the whole garden and cuts every pest it passes.

  • Unlocked by the Almanac objective Worm Turner: Defeat the Mega Worm.
WINDS OF SPRING

Winds Of Spring

35 sap18.0 s cooldownAlmanac: Queen's Bane

A gale from the flower blows every pest back toward the walls.

  • Unlocked by the Almanac objective Queen's Bane: Defeat the Queen Wasp.
OVERGROWTH

Overgrowth

0 sap25.0 s cooldownAlmanac: Mixologist

Spend 20% growth: vines lash out around the flower for heavy damage.

  • Unlocked by the Almanac objective Mixologist: Trigger all four reactions in one run.

Shields on the flower

BARK SKIN

Bark Skin

35 sap20.0 s cooldownIn the starting pool

Bark closes over the flower: it soaks bites worth 35% of its life for 10 s.

MULCH ARMOR

Mulch Armor

25 sap20.0 s cooldownIn the starting pool

A deep mulch bed: bites hurt the flower half as much for 10 s.

UMBRELLA LEAF

Umbrella Leaf

20 sap18.0 s cooldownIn the starting pool

A great leaf shelters the flower: acid lobbed at it splashes off for 10 s.

MIRROR PETALS

Mirror Petals

30 sap20.0 s cooldownAlmanac: Spell Breaker

For 8 s bites are paid back double and acid flies back at the spitter.

  • Unlocked by the Almanac objective Spell Breaker: Stop 10 hexers mid-chant.
SANCTUARY

Sanctuary

45 sap30.0 s cooldownAlmanac: Shell Cracker

Holy ground: for 5 s no pest can bite the flower.

  • Unlocked by the Almanac objective Shell Cracker: Defeat the Mother Beetle.
LIFE LINK

Life Link

20 sap25.0 s cooldownAlmanac: Untouched

For 10 s the gardener takes half of every bite the flower takes.

  • Unlocked by the Almanac objective Untouched: Win a plot without the flower losing life.
REGROWTH

Regrowth

0 sap150.0 s cooldownAlmanac: Dry ThroatPassive

Passive: when the flower would wilt, it regrows with 40% life (once every 150 s).

  • Unlocked by the Almanac objective Dry Throat: Save a garden without drinking a flask.

Heal and cleanse

HONEY HEAL

Honey Heal

40 sap20.0 s cooldownAlmanac: Gold Digger

Golden honey heals 25% of the flower's life.

  • Unlocked by the Almanac objective Gold Digger: Catch a Gilded Beetle.
PURIFYING RAIN

Purifying Rain

35 sap22.0 s cooldownIn the starting pool

Rain washes the infection out and heals 30% over 6 s.

DEW SPRING

Dew Spring

30 sap25.0 s cooldownAlmanac: Plant Doctor

Three dew drops well up around the pot: walk over them to heal and cure.

  • Unlocked by the Almanac objective Plant Doctor: Cure the flower's infection 10 times.

Control

ROOT SNARE

Root Snare

30 sap14.0 s cooldownIn the starting pool

Roots grab every pest within 6 m of the flower for 2.5 s.

FROST BLOOM

Frost Bloom

40 sap20.0 s cooldownIn the starting pool

Frost blooms out 7 m: pests freeze for 2 s and take 25% more for 5 s.

POLLEN BURST

Pollen Burst

25 sap16.0 s cooldownAlmanac: Strange Growth

A pollen cloud dazes pests within 6 m: they stagger around for 3 s.

TIME OF BLOOM

Time Of Bloom

50 sap30.0 s cooldownAlmanac: Leap Of Faith

Time thickens like honey: every pest moves half as fast for 6 s.

  • Unlocked by the Almanac objective Leap Of Faith: Save a garden with Hop.
SAP GEYSER

Sap Geyser

30 sap15.0 s cooldownIn the starting pool

The pot erupts sticky sap: pests within 4 m stick, get a GOO coat and take 25% more.

Fields around the pot

NETTLE RING

Nettle Ring

30 sap18.0 s cooldownIn the starting pool

A ring of nettles around the pot: pests crossing it are stung and slowed for 10 s.

SPORE CLOUD

Spore Cloud

30 sap18.0 s cooldownAlmanac: Compost King

Toxic spores hang around the flower: pests inside rot and get a TOXIC coat.

  • Unlocked by the Almanac objective Compost King: Trigger 100 reactions.
MARIGOLD BORDER

Marigold Border

30 sap22.0 s cooldownIn the starting pool

Marigolds ring the flower for 12 s: pests hate them - they slow and flinch back.

NEMATODE SOIL

Nematode Soil

25 sap20.0 s cooldownAlmanac: Deep Roots

Friendly nematodes in the soil eat at anything chewing the flower for 12 s.

  • Unlocked by the Almanac objective Deep Roots: Reach gardener level 20 in a run.

The flower shoots back

SEED BARRAGE

Seed Barrage

35 sap20.0 s cooldownIn the starting pool

The flower fires seeds at the nearest pests for 6 s.

FIREFLY LANTERNS

Firefly Lanterns

35 sap22.0 s cooldownAlmanac: Green Fingers

Three firefly lanterns circle the flower for 10 s and zap pests they pass.

  • Unlocked by the Almanac objective Green Fingers: Cast 50 flower spells.
LIGHTNING ROD

Lightning Rod

30 sap12.0 s cooldownIn the starting pool

Lightning hits the 5 pests nearest the flower and leaves them ZAP-coated.

SUNBEAM

Sunbeam

40 sap18.0 s cooldownAlmanac: Giant Slayer

Sunbeams burn the 3 toughest pests in the garden.

  • Unlocked by the Almanac objective Giant Slayer: Defeat 5 champions.
METEOR SEEDS

Meteor Seeds

45 sap22.0 s cooldownAlmanac: Deep Blight

Eight flaming seeds rain on pests all over the garden after a red warning.

  • Unlocked by the Almanac objective Deep Blight: Save a garden at Blight 3 or higher.
CHERRY BLAST

Cherry Blast

40 sap20.0 s cooldownAlmanac: Evergreen

A cherry bomb lands where pests crowd most and blows them apart.

  • Unlocked by the Almanac objective Evergreen: Reach act 4 of the Endless Garden.
VENUS SNAP

Venus Snap

30 sap14.0 s cooldownAlmanac: Daily Gardener

A flytrap snaps at the nearest pest by the pot: below 35% life it is eaten whole.

  • Unlocked by the Almanac objective Daily Gardener: Finish 3 Daily Gardens.

Allies

BEE SWARM

Bee Swarm

30 sap18.0 s cooldownIn the starting pool

The flower calls ten bees that hunt pests.

LADYBUG PATROL

Ladybug Patrol

30 sap20.0 s cooldownAlmanac: Dressed For It

Eight ladybirds hunt spitters first - they eat aphids, after all.

BRIARTHORN

Briarthorn

50 sap35.0 s cooldownAlmanac: Spine And Root

A thorn guardian rises by the flower: hunters and spitters attack it and are pricked.

  • Unlocked by the Almanac objective Spine And Root: Save a garden with Bristle.
ROYAL JELLY

Royal Jelly

30 sap25.0 s cooldownAlmanac: Full Bloom

For 10 s the gardener deals 30% more while within 7 m of the flower.

  • Unlocked by the Almanac objective Full Bloom: Fill all four flower spell slots in a run.